Unity Tutorial 06


Unity Tutorial 06 


 This week's Unity tutorials were quite vital to the development of a 2D game. Firstly the section on creating the user interface is really important because it allows the player to get the information they need as it is on the screen for them to see. This part of the tutorial was not that challenging but however there was a part in which I did struggle with, and this was the changing of the health when the Ruby game object goes into a damageable game object. For some reason the heath would go across the screen instead of just going down in sections like it should have done, this was a bit of a nuisance because it made something that was so easy a lot more complicated. The fix was the center anchor point of one of the images was in the wrong spot and needed to be moved in order for the health to go the right direction, but fortunately I got this fixed so everything was all good in the end. The second part of the tutorials was also quite important to the development of games. This is having an NPC in the game that when the player interacts text pops up onto the screen again it is really important to have this if you want elements like this in your game. This want to challenging to do and was fairly straightforward in the end of things.



My Own Image from Unity


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