Unity Tutorial 02 Semester 2

 Unity tutorial 02


This weeks unity tutorial was really beneficial in learning about the interactions of objects when making a 2D game and is crucial in the development of a 2D game. There where multiple different aspects that I learned throughout the process of these tutorials.


Being able to know how to add various different objects into the scene using the prefabs option is crucial because it saves a lot of time when designing a level for a 2D game. For these tutorials, however, there wasn’t to much code to be done just a few lines, which was ok because it allowed for some more time to experiment in designing the level but also learning how to use the colliders and sorting points to make everything function the way it is supposed to.




Image of the grid with working colliders


Link To My Image



Overall the experience with these set of tutorials has been fine, they haven’t been too hard but as I stated back in the first blog of these, it can be weird going back to the basics and figure things out all over again, but this is good practice when it comes to designing more complex games. I did, however, have a problem in the end where when I press play Ruby would be upscaled and all the colliders wouldn’t work, but this was a simple fix due to the fact that the ruby asset was not actually on the y axis properly and was hovering above the level. That was my only problem but it is now resolved


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