Unity Tutorial 5
Hey there,
In this blog I will be briefly going over as to what I learned
in the unity 3.1 tutorials. So, in unity 3.1 what I learned was how to apply
forces on rigid bodies, so we move things by applying force, so this relate
when we want the player to jump. I learned a lot about gravity. I also learned
how to use Booleans which is used to store true or false also with the and
operator for when the player is on the ground.
In unity 3.2 I learned all about how to have the repeating
background that is endless. Also keeping an eye on the obstacles spawning and when
they get deleted. Also, another important thing I learned was tags, so we can
compare tags to only do things when we interact with certain game objects.
In Unity 3.3 I learned about everything to do with character
animations. Which as all to do with the animator controller, also about
animation states layers and transitions. I also learned a lot about animation
programming which activates all the animations also add in triggers to control
the animation.
Overall, the unity tutorial was cool, I learned a lot about
unity in these tutorials and really enjoyed starting to learn about how to
animate and activate these animations in Unity. Nothing was difficult within
these tutorials and was all self-explanatory.
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