Unity Tutorial 5

 

Unity Tutorial 5

Hey there,

In this blog I will be briefly going over as to what I learned in the unity 3.1 tutorials. So, in unity 3.1 what I learned was how to apply forces on rigid bodies, so we move things by applying force, so this relate when we want the player to jump. I learned a lot about gravity. I also learned how to use Booleans which is used to store true or false also with the and operator for when the player is on the ground.

In unity 3.2 I learned all about how to have the repeating background that is endless. Also keeping an eye on the obstacles spawning and when they get deleted. Also, another important thing I learned was tags, so we can compare tags to only do things when we interact with certain game objects.

In Unity 3.3 I learned about everything to do with character animations. Which as all to do with the animator controller, also about animation states layers and transitions. I also learned a lot about animation programming which activates all the animations also add in triggers to control the animation.



Link to my video

Overall, the unity tutorial was cool, I learned a lot about unity in these tutorials and really enjoyed starting to learn about how to animate and activate these animations in Unity. Nothing was difficult within these tutorials and was all self-explanatory.


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