Unity Tutorial 03

 Unity Tutorial 03

Hey there,

In these series of unity tutorials, we went onto a completely new project of making an overhead game. We learned a series of new challenges such as player movement and when they run into a barrier, the player cannot go any further, stopping the player falling off the map, so the player must head the other direction. We also learned about object scaling so making things bigger and smaller in the scene view. We also learned about IF statements again this is what we used to keep the player on the map with barriers. We also learned a lot about deleting items when they are out of view. We created different prefabs so we can have copies when the player spawns the objects, which also gets deleted by are Destroy command. Then, we also learned about randomizing the objects positions so where the animals spawn on the map. We also learned about array to store animal prefabs. Also, we learned how to see the animals whilst looking at different views, this is your own personal preference as to what you what your game to look like.


Cheat Sheet Brackeys

Overall, this was a fun tutorial, of course we haven’t completed it yet and I cannot wait to find out what’s next, but I also cannot say it was not challenging, it definitely was. There was a lot of new content to be learned about unity in these tutorials and I actually had to restart everything from the beginning one time because I had so many errors that I didn’t know how to fix so I, improvised, adapted and overcame the situation.

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