Unity Tutorial 03
Hey there,
In these series of unity tutorials, we went onto a completely
new project of making an overhead game. We learned a series of new challenges
such as player movement and when they run into a barrier, the player cannot go any
further, stopping the player falling off the map, so the player must head the
other direction. We also learned about object scaling so making things bigger and
smaller in the scene view. We also learned about IF statements again this is
what we used to keep the player on the map with barriers. We also learned a lot
about deleting items when they are out of view. We created different prefabs so
we can have copies when the player spawns the objects, which also gets deleted
by are Destroy command. Then, we also learned about randomizing the objects
positions so where the animals spawn on the map. We also learned about array to
store animal prefabs. Also, we learned how to see the animals whilst looking at
different views, this is your own personal preference as to what you what your
game to look like.
Overall, this was a fun tutorial, of course we haven’t completed
it yet and I cannot wait to find out what’s next, but I also cannot say it was
not challenging, it definitely was. There was a lot of new content to be
learned about unity in these tutorials and I actually had to restart everything
from the beginning one time because I had so many errors that I didn’t know how
to fix so I, improvised, adapted and overcame the situation.
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