Games MDA

 

 Games MDA

MDA: A formal approach to Game Design and Game Research

This whole article overviews the entire process of the MDA framework (Mechanics, Dynamics, and Aesthetics). What we understand from MDA is that it is a very formal approach to understanding games in general. This is attempting to bridge together the gap between game development, game design, game criticism and technical research. Using methodology this process of understanding this bridge between the parties will make it easier for everyone else to understand what is going on. We need to know the difference between these parties so when it comes to creating the game everyone knows what their roles and responsibilities are making this easier to get design ideas across. Each role for parties has a different job.

·       Game Designers- They are the ones who design the world for the players. This is what the player sees whist playing the game, the interaction they have with it. Whatever a player does in the world this should affect the world and that is what a game designer carries out

·       Game Development- This is everything behind the game, not what the player sees. This is the skeleton of the game, how the game runs and how everything for the player to move etc, is done through coding.

It also went onto describe aesthetic and Dynamic modes. Aesthetic is how the player feels in the game this brings in emotions as the player plays the game. Dynamic is what creates this aesthetic mode. It needs the player to do something to create these emotions.

 

Design, Dynamics,Experience (DDE)

MDA has been criticised massively over the years that it has been around. It has been criticized due to its weakness that it may not be fitting for every game. But there have been many other frameworks brought out for the other games that would not fit into the MDA game category. In this article it went over multiple different frameworks that could work for various types of games highlighting the three major concepts that you need to have a functional framework. But what I got form this article is that not all frameworks work for every game, for instance there is no right or wrong answer when talking about MDA is really personal preference as to what you think works. It also went over the player subject which the DDE framework will help on improving the players experience in the game. It also introduced us to the word Antagonist which kind of combines this idea of game challenges and narratives and puts them into one. This meaning that DDE is a very important part to design overall.

 

Explaining MDA Framework

When you design a new game, it is important to look at other games for inspiration and look at other games to see what worked well in that game to make it so successful. Its important to break down the game into MDA taking aspects from whatever game you are looking at and applying to the game you are developing. Mechanics are the rules and basic actions in the game that control how the game behaves. The bare bones of the game. Not all actions have to do with the player it can also to do with the world. Combining these it will create the dynamics. The dynamics several mechanics and it makes the dynamics of the game. Aesthetics is again the emotional side of the game which can be link to dynamic. Sensation could be one because it evokes fear, stress joy and that is just one example the video gives more examples. So mechanics dynamics and aesthetics all link in with each other in some way shape or form.

Its good to look at this to understand what type of player experience that you want your player to experience .



 

 

 

 

 

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